Like I say, I've worked with other 68k era color games/programs and I haven't seen anything like this.Įdit: yeah, I know it says Appearance is enabled, but it did this before MacOS 8 came around. What would cause this? Does this happen with other titles as well? Is there a workaround? It's by no mean s an emergency kind of problem, but interesting. Basilisk that only has Macintosh Classic emulation is using the 68000 emulation. Now it's looking to me like there's something wacky going on with the emulation of that game (it was only 68k native as far as I've been able to tell). Additionally Big Mac was intended to run a UniPlus version of SYSV Unix. but it was very odd that it kept shifting it back to that or close to that peachy color. Now that's just me, designer brain, thinking I can go and adjust those values like I would indexed colors. The darker I made that peachy color the less difference it appeared to make-I got close once, but then tried to make it darker and it went back to what it was. In SimEarth the player controls the development of a planet during 10 billion years. I had previously tried adjusting the CLUT resource of the 256 color objects file for the game in ResEdit to no avail. SimEarth: The Living Planet is a life simulation game created by Will Wright and published by Maxis Software for DOS, Amiga, Macintosh and other platforms in 1990, one year later the success of Sim City.